New Edges and Hindrance List

  • Detailed explanations of the new Edges and Hindrances can be found here.
  • A legend can be found at the bottom of the page.
Hindrance Type Description
Dark Sight Major Penalties from lighting are reversed.
Escaped Lunatic Major You were the one who flew over the cuckoo’s nest.
Extreme Personality Minor People react more strongly to your presence, and tend to grow to either love or hate you.
Frankenstein Monster Major You’re a monster!
Heavy Sleeper Minor Waking up and staying awake aren’t your characters strong suites.
Idiot Savant Major You are believed to be mentally handicapped…
Luddite Major Your grandparents didn’t use technology, your parents never used technology, and you’re going to keep it that way.
Lying Eyes Minor Your eyes give you away unfortunately.
Magick Allergy Major Magick is far too dangerous a power to be used by mortal hands. You avoid it at all costs.
Miracle Operation Major In your youth you lost your sight but after an expensive operation you can see again.
Nietzsche Poster Child Major “That which does not kill me makes me stronger”, famous last words.
Only Child Minor You grew up as the only child of very permissive parents.
Technological Bias Minor Similar to All Thumbs except penalties apply to Magic bases skills.
Wanted Minor/Major A bounty is on your head. Watch your back!
Working Stiff Minor The well-to-do look down on the working class like yourself.

breaker_2.png

Background Edges
Edge Requirements Description
Apprenticed to a Blacksmith N, Sm at d6+ You grew up working in a blacksmiths shop
Apprenticed to a Shopkeeper N, Sp at d6+ You are well acquainted with the workings of a shop.
Army Training N, St d6+, V d6+ You received some Army training during your youth…
Bookworm N, Sm at d6+ When you were younger, others would always find your nose buried in a book.
Born Under a Sign N The constellations told of your future greatness.
College Educated N, Sm at d8+ You were one of the lucky few to receive such a high level of education.
Educator N, Sm at d6+ You are a natural teacher.
Raised by Monks N Piety has its ups and downs.
Raised in the Pits N, St and V at a d6+ You survived the bloodshed and are now free to do with your life as you wish.
Combat Edges
Edge Requirements Description
Crack Shot S, Shooting d8+ Your shots are deadly and accurate.
Duelist N, Shooting at d6+ Your skills in a pistol duel are not lacking.
Improved Grappler S, Strength d8+ Nothing beats having an opponent submit to your brute strength.
Speed Loader S, Ag at d8+, Shooting at d6+ The fastest reloaders usually walk away from a gunfight.
Professional Edges
Edge Requirements Description
Bodyguard N, A at d6+, Fighting at d6+, Notice at d6+ Protecting others is your specialty.
Doctor S, Sm at d8+, Healing d8+ “…Whatever houses I may visit, I will come for the benefit of the sick, remaining free of all intentional injustice, of all mischief and in particular of sexual relations with both female and male persons, be they free or slaves…”
Factory Worker H, Repair at d8+ You were trained to be a cog in the great industrial machine.
Fate Weaver N, AB (Miracles) Neutral god, Sp at d8+, V at d6+, Faith d6+ You do believe in fate, it helps that you control it.
Master of the Ravenous Flame N, AB (Miracles) Darker god, Sp d8+, Str d6+, V d8+, Faith d6+, Fighting d8+ Death comes to all, to some, it comes in the form of searing hot flames.
Mending Spirit N, AB (Miracles) Noble god, Sp at d8+, V at d6+, Faith d6+ You have been gifted with miraculous healing that few, if any, can match.
Principal Technomancer N, AB (Technomancy) Your creations are a little more hardier then most.
Pugilist N, Str d8+, Fighting d8+ Fighting with one’s own two fists is the pinnacle of manliness.
Ratiocinator N, Sm d10+, any three Sm-based skills (excluding Arcane skill) at d8+ Your mind is molded by the great society around you.
Snakeoil Salesman N, Sm at d6+, Sp at d6+, Persuasion d8+ Whether it be pebbles or mortgages, you can sell it.
Throwing Expert S, A at d8+, Throwing at a d8+ Practically anything is a weapon to be thrown in your hands.
Racial Edges
Edge Requirements Description
Clanless Dwarf N, Dwarf only You are not part of a clan, your parents never explained why.
Dark Elf Follower N, Elf Only Technology is a curse and should be abolished!
Disenfranchised Gnome N, Gnomes only You lost your home and your family. Life has been harsh on you.
Foppish Elf N, Half-Elf Only Though your Elven kin still look down upon you, humans tend to mistake you for one of their own.
Halfling Orphan N, Halflings only You were abandoned on the streets as a young child, and had to fend for yourself.
Rare Half-Ogre Birth N, Half-Ogre Only You were one of the fortunate few to have been raised by your loving human mother. You have some but not all of the traits of your father though.
Suppressed Orchish Features N, Half-Orcs Only You typically pass for human when out and about.
Social Edges
Edge Requirements Description
Card Sharp N, Gambling d6+ You have quite the hand at cards. Quite the hands…
Femme Fatale/Lady’s Man N It takes more than one to tango. Usually three or four, depending on the night.
Reputation V If the locals don’t know about you yet, they will soon.
  • N = Novice, S = Seasoned, V = Veteran, L = Legendary
  • A = Agility, Sm = Smarts, St = Strength, Sp = Spirit, V = Vigor
  • AB = Arcane Background

New Edges and Hindrance List

Savage Worlds: Of Steamworks and Magick Obscura Grumpy_Jim