List of Powers (Spells)

  • Source and credit for this list can be found at the bottom of this page.
  • All powers come from the core rules and/or the fantasy companion.
  • 59 Powers in Total

Novice Powers

  • Analyze Foe – Gain an advantage over foe. Fantasy Companion
  • Armor – Provides an armor bonus. Core Rules, Fantasy Companion
  • Beast Friend – Speak with and control animals. Core Rules, Fantasy Companion
  • Blind – Temporarily blind enemies. Fantasy Companion
  • Bolt – Shoot up to 3 bolts. Core Rules, Fantasy Companion
  • Boost/Lower Trait – Increase or decrease a Trait. Core Rules. Fantasy Companion
  • Burrow – Move incredible fast and hidden. Core Rules, Fantasy Companion
  • Burst – Cone attack. Core Rules, Fantasy Companion
  • Confusion – Instill confusion in enemies. Fantasy Companion
  • Damage Field – Create damaging aura around self. Fantasy Companion
  • Darksight – See in darkness. Fantasy Companion
  • Deflection – Others have penalty to hit you. Core Rules, Fantasy Companion
  • Detect/Conceal Arcana – See supernatural unseen things or hide supernatural things. Core Rules, Fantasy Companion
  • Elemental Manipulation (Air) – Blow air. Core Rules, Fantasy Companion
  • Elemental Manipulation (Earth) – Dig a hole. Core Rules, Fantasy Companion
  • Elemental Manipulation (Fire) – Create tiny flame. Core Rules,Fantasy Companion
  • Elemental Manipulation (Water) – Create water. Core Rules, Fantasy Companion
  • Entangle – Lower the pace or prevent movement in an area. Core Rules, Fantasy Companion
  • Environmental Protection – Exist in a normally hostile environment. Core Rules, Fantasy Companion
  • Fear – Cause Fear in an area. Core Rules, Fantasy Companion
  • Healing – Heal wounds within the first hour. Core Rules, Fantasy Companion
  • Jet – Attack foes who are in a line. Fantasy Companion
  • Legerdemain – Make an action at range that is normally done in person. Fantasy Companion
  • Light – Create light in an area. Core Rules, Fantasy Companion
  • Obscure – Visually obscure an area. Core Rules, Fantasy Companion
  • Shape Change – Change to an animal based on your rank. Core Rules
  • Smite – Enhance a weapons damage. Core Rules, Fantasy Companion
  • Speak Language – Speak/read/write language. Core Rules, Fantasy Companion
  • Speed – Increase your pace. Core Rules, Fantasy Companion
  • Stun – Cause those in an area to become Shaken. Core Rules, Fantasy Companion
  • Succor – Heal Fatigue damage. Fantasy Companion
  • Summon Ally – Can call an ally. Fantasy Companion
  • Wall Walker – Can climb any surface. Fantasy Companion

Seasoned Powers

  • Barrier – Create a temporary wall sized on PP spent. Core Rules, Fantasy Companion
  • Blast – Radius attack. Core Rules, Fantasy Companion
  • Bless/Curse – Increase or decrease another character’s Traits. Fantasy Companion
  • Concentrate – Resisted being distracted when casting a spell. Fantasy Companion
  • Disguise – Look like another person. Fantasy Companion
  • Dispel – Negate powers. Core Rules, Fantasy Companion
  • Draining Touch – Cause damage with a touch attack. Fantasy Companion
  • Farsight – Reduce range penalties. Fantasy Companion
  • Growth/Shrink – Change size. Fantasy Companion
  • Havoc – Move enemies in random directions. Fantasy Companion
  • Invisibility – Become invisible. Core Rules, Fantasy Companion
  • Pummel – Knockdown targets in a cone. Fantasy Companion
  • Quickness – Bonus action. Core Rules, Fantasy Companion
  • Sluggish Reflexes – Reduce a targets response time. Fantasy Companion
  • Slumber – Target goes into a deep sleep. Fantasy Companion
  • Telekinesis – Lift things and wield weapons. Core Rules, Fantasy Companion
  • Teleport – Teleport a distance based on PP spent. Core Rules, Fantasy Companion
  • Warrior’s Gilft – Gain a temporary Combat Edge. Fantasy Companion

Veteran Powers

  • Banish – Removes Ghosts, Demons and Elementals. Fantasy Companion
  • Fly – Fly in the air. Core Rules, Fantasy Companion
  • Greater Healing – Heal wounds outside the first hour. Core Rules, Fantasy Companion
  • Puppet – Control another person’s body. Core Rules, Fantasy Companion
  • Zombie – Create zombies. Core Rules, Fantasy Companion

Heroic Powers

  • Divination – Gain knowledge from otherworldly sources. Fantasy Companion
  • Drain Power Points – Remove a spellcaster’s Power Points. Fantasy Companion
  • Intangibility – Become incorporeal. Fantasy Companion

Special

  • Shapechange – Can transform into an animal, what type depends on character Rank. Fantasy Companion

This list was modified from a pre-existing one found on savagepedia, all credit goes to its creators. The original can be found here (External Website).

List of Powers (Spells)

Savage Worlds: Of Steamworks and Magick Obscura Grumpy_Jim