Savage Worlds: Of Steamworks and Magick Obscura
Firearms and Other Ranged Weapons
|Gatling Gun (.45)||24/48/96||2d8||3||1,500g||40||100||-||AP 2; may not move|
|Sharps ’55 (.57)||20/40/80||2d8||1||18g||8||1||-||AP 2; reload 2|
|Spencer (.56)||20/40/80||2d8||1||15g||8||7||-||AP 2|
|LeMat Carbine (.42)||20/40/80||2d8||1||35g||9||9||-||AP 1; see notes|
|& Shotgun (16-ga)||12/24/48||1–3d6||1||-||1||–||-||-|
|Derringers & Pepperboxes|
|Derringer (.41)||5/10/20||2d6||1||8g||.5||2||–||AP 1|
|English 1840 Model (.36)||5/10/20||2d6||1||5g||1||8||–||AP 1; reload 2|
|Rupertus Pepperbox (.22)||5/10/20||2d6||1||6g||1||8||–||-|
|Wesson Dagger Pistol (.41)||5/10/20||2d6||1||6g||1||2||–||AP 1; see notes|
|Colt Army (.44)||12/24/48||2d6+1||1||12g||2||6||–||AP 1|
|Colt Buntline Special (.45)||15/3060||2d6+1||1||500g||3||6||–||AP 1; see notes|
|Colt Dragoon (.44)||12/24/48||2d6+1||1||11g||4||6||–||AP 1|
|Colt Navy (.36)||12/24/48||2d6||1||10g||3||6||–||AP 1|
|Colt Peacemaker (.45)||12/24/48||2d6+1||1||15g||2||6||–||AP 1|
|Lemat Grapeshot Pistol (.40)||12/24/48||2d6||1||25g||4||9||–||AP 1; see notes|
|& Shotgun (16-ga)||5/10/20||1-3d6||1||–||–||1||–||–|
|Colt Frontier (.32–20)||12/24/48||2d6||1||8g||2||6||–||AP 1|
|Colt Lightning (.38)||12/24/48||2d6||1||13g||2||6||–||AP 1|
|Colt Peacemaker (.45)||12/24/48||2d6+1||1||15g||2||6||–||AP 1|
|Colt Thunderer (.41)||12/24/48||2d6||1||14g||2||6||–||AP 1|
|Starr Revolver (.44)||12/24/48||2d6+1||1||9g||2||6||–||AP 1; reload 2|
|Ballard ’72 (.56)||24/48/96||2d8||1||24g||11||1||–||AP 2; reload 2|
|Bullard Express (.50)||24/48/96||2d10||1||30g||11||11||d8||AP 2|
|Colt-Paterson Model ’36 (.69)||24/48/96||2d10||1||25g||12||7||d8||AP 2; reload 2|
|Colt Revolving Rifle (.56)||24/48/96||2d8||1||24g||11||5||d6||AP 2; reload 2|
|Enfield Musket (.58)||12/24/48||2d8||1||25g||9||1||–||AP 2; reload 2|
|Evans Old Model Sporter (.44)||24/48/96||2d8||1||30g||12||34||–||AP 2|
|Sharp’s Big 50 (.50)||24/48/96||2d10||1||20g||10||1||d8||AP 2|
|Springfield (.58)||24/48/96||2d10||1||8g||9||1||d6||AP 2; reload 2|
|Winchester ‘73 (.44–40)||24/48/96||2d8||1||25g||7||15||d6||AP 2|
|Winchester ‘76 (.45)||24/48/96||2d8||1||40g||7||15||–||AP 2|
|Shotguns (all 12-gauges)|
|Colt Revolving Shotgun||12/24/48||1–3d6||1||45g||10||5||d6||+2 Shooting rolls|
|Double Barrel||12/24/48||1–3d6||1–2||35g||8||2||–||+2 Shooting rolls|
|Scattergun||6/12/24||1–3d6||1–2||35g||5||2||–||+2 Shooting rolls|
|Single Barrel||12/24/48=.||1–3d6||1||25g||6||1||–||+2 Shooting rolls|
|Winchester Lever-Action||12/24/48||1–3d6||1||35g||8||4||d6||+2 Shooting rolls|
|Gatling Guns||Cannot fire single shots.||Must fire at their full RoF.|
|Gatling Pistol (.45)||12/24/48||2d6+1||2||800g||5||12||—||AP 1|
|Gatling Rifle (.45)||24/48/96||2d8||2||1,200g||13||12||d6||AP 2|
|Other Ranged Weapons|
|Crossbow||15/30/60||2d6||1||8g||10||-||d6||Ap 2; 1 action to reload|
|Nitro (8 oz. bottle)||4/8/16||3d6||1||5g||.5||1||–||LBT; see notes|
|Dynamite (1 stick)||4/8/16||2d6||1||3g||.5||1||–||SBT; see notes|
|Dynamite (2 sticks)||4/8/16||3d6||1||6g||1||1||–||SBT; see notes|
|Dynamite (4 sticks)||3/6/12||4d6||1||12g||2||1||–||MBT; see notes|
|Dynamite (8 sticks)||2/4/8||5d6||1||24g||4||1||–||LBT; AP 4; HW; see notes|
|Powder & shot||10||4/20||1g|
- AP = Armor Penetration, LBT = Large Burst Template, SBT = Small Burst Template, MBT = Medium Burst Template
- Cap & Ball Weapons: Cap and ball weapons get their name from the way they are fired. The bullet (ball) and gunpowder are loaded by hand into the weapon’s chamber, requiring more time to reload than modern cartridge ammunition. These weapons have Reload 2 (all Reload 2 weapons listed are Cap & Ball weapons). Be careful if you go for one of these old pieces. They load a mite slow. Stick with one of these weapons and you’ll learn the hard way: they’ll get you into trouble but they won’t get you out.
- Colt Buntline Special: The original model was specially made for Ned Buntline. It has a 16-inch barrel and a detachable shoulder stock. Buntline had a limited number made and gave them as gifts to prominent personalities. These pistols cannot normally be bought. They must be ordered directly from the Colt factory in Tarant (for $500), or pried from the cold, dead fingers of their owners. Buntlines are slow on the draw due to their long barrels. When using a Buntline, gunslingers do not benefit from the Quick Draw Edge or quick draw holsters.
- Dynamite: Dynamite is sold by the stick or by the case; a typical case contains 24 sticks. The weapon table lists the effects for combining sticks of dynamite. For any number not listed, add +1 damage to the base value per additional stick. For example, three sticks of dynamite inflict 3d6+1 damage and otherwise work like throwing two sticks, while seven sticks would do 4d6+3 damage and otherwise work like four sticks.
Exploding dynamite automatically sets off any other dynamite in the blast radius. Increase the effect based on the total number of sticks in the area, with any additional sticks beyond eight counting as separate damage rolls.
Eight (or more) sticks of dynamite exploding at once is considered a Heavy Weapon.
For example, Mike tosses four sticks of dynamite at Steve, not knowing that Steve has 10 sticks of dynamite in his saddlebags, so a total of 14 sticks explode, resulting in two damage rolls—one roll for eight sticks doing 5d6 damage in a Large Burst Template, and one for six sticks doing 4d6+2 damage in a Medium Burst Template.
For purposes of this rule, center the first explosion on the original target, and any secondary explosions on the location(s) of the additional dynamite. This may result in cascading explosions as more dynamite is covered by the expanding area. Try not to giggle too much when this occurs.
- English 1840 Model/Wesson Dagger-Pistol: A knife blade juts out from between these weapons’ multiple barrels, which inflicts Str+d4 damage.
- Evans Old Model Sporter: This high capacity rifle uses special .44 caliber ammo made only by the gun’s manufacturer. These bullets are hard to come by outside of Tarant. Delivery could take up to three weeks.
- Gatling Gun: Gatling guns were commonly used on the battlefields of large battles, but are prone to jams. If the shooter rolls more 1’s than anything else in a single burst, the weapon jams and does not operate until a Repair roll is made. On any other result, it simply misses as usual.
- LeMat Carbine/Revolver: These unusual weapons mount a 16-gauge scattergun barrel under the pistol (or rifle) barrel. A switch moves the hammer between the two, so the weapon can be fired either way each action round without penalty.