Traits

Characters are defined by attributes and skills, collectively called “Traits,” and both work in exactly the same way. Attributes and skills are ranked by die types, from a d4 to a d12, with d6 being the average for adult humans. Higher is better!

Attributes

Every character starts with a d4 in each attribute, and has 5 points with which to raise them. Raising a d4 to a d6, for example, costs 1 point. You’re free to spend these points however you want with one exception: no attribute may be raised above a d12.

  • Agility is your hero’s nimbleness, quickness, and dexterity.
  • Smarts is a measure of how well your character knows his world and culture, how well he thinks on his feet, and mental agility.
  • Spirit reflects inner wisdom and willpower. Spirit is very important as it helps your character recover from being Shaken.
  • Strength is raw physical power and general fitness. Strength is also used to generate your warrior’s damage in hand-to-hand combat.
  • Vigor represents endurance, resistance to disease, poison, or toxins, and how much pain and physical damage a hero can shake off.

Skills

Skills are learned abilities such as Shooting, Fighting, scientific knowledge, professional aptitudes, and so on. These are very general descriptions which cover all related aspects. Shooting, for example, covers all types of guns, bows, rocket launchers, and other ranged weapons.

You have 15 skill points to distribute among your skills. Each die type costs 1 point (starting at d4) as long as the skill is equal to or less than the attribute it’s linked to (listed beside the skill). If you exceed the attribute, the cost becomes 2 points per die type.

As with attributes, no skill may be increased above d12.

Traits

Savage Worlds: Of Steamworks and Magick Obscura Grumpy_Jim